
HEARTHSTONE AUTO CHESS FREE
If you’d like to hear about a particular subject or add a specific mechanic to the game, feel free to ask.Īnd that’s pretty much it, I hope you’re all enjoying this wonderful period of the year, whether it’d be working or with your family. If you have any feedback about the videos, feel free to share. I’ll be following and updating this thread as well. There’s a Discord ( Discord.io/YunCorp) if you want to enter the conversation.

Local Network | We’re building the game for local network only, it is easy to set it up for Steam/EGS but I might not go over it. On the fly Development | It might be boring sometimes because I might be too slow or too fast or I’m just looking for a bug for too long. **Full Blueprint **| We’re using only Blueprint which means we are weaker performance-wise and organization-wise. Local Save System | We’re using a basic way to store information and casual users are be able to temper and modify the save file. **No Lag Compensation **| Clients might see things that did not happen such as a unit hitting another one (without impact on gameplay). **Not Cheater Proof **| Advanced users are able to cheat if the game is shipped.
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Listen Server | Server and clients have a slightly different experience. Battlegrounds is Blizzard’s take on the auto battler. Income, Shop, Bench, Purchase, Reroll, Upgrade, PromotionĪttacks, Abilities, Ability System, Stats System, Status System, Faction System Blizzard Entertainment During the opening ceremony for BlizzCon 2019, Blizzard announced a new mode for Hearthstone called Battlegrounds. Player Base, Actor Pool, Unit Pool, Camera Management, Phase Management, Victory, Defeat, Round History Main Menu, Lobby, Color Selection, Ready System, Packaging, Loading We might be developing some features which are not usually found in the auto-battle genre. The scope of the project is to build an entire game loop, from the menu, to the multiplayer lobby (in Local Network), to ingame, to the recruitment and combat phase up until the end of the match. Recently “Dota Underlords”, “Teamfight Tactics” and “Hearthstone Battlegrounds” followed the trend.

HEARTHSTONE AUTO CHESS MOD
The genre was born with the Warcraft 3 mod named “Legion TD” and got popularized by “Dota Auto Chess”. Having several units of the same faction provides bonuses. Each unit has an ability and belongs to a faction. Players buy, sell and promote units that compose their army. In Auto-Battle games, players have to carefully place and compose their army on a chessboard and each round they automatically fight against other players’ armies. This means I’m going really fast and not necessarily taking the time to explain everything. * /!\ Despite what I’m saying in the first few videos this is not a tutorial series, this is a live development series. The entire development phase is recorded! There are already almost 100 videos (30+ hours) available!ĭevelopment is made using Blueprints only.
